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Published at 10:23 AM PST

Rockstar has released the finalized cover artwork for Max Payne 3. The final art is essentially the same artwork that Rockstar started to use last year, albeit slightly edited.

Published at 1:43 PM PST

Rockstar has added another installment of the weapons of Max Payne 3. This time we get a look at the Mini-30 rifle.

Published at 10:03 AM PST

Tired of seeing the console version of Max Payne 3? Rockstar has you covered today with the release of the first ever Max Payne 3 PC screenshots. Along with the screens, Rockstar is promising to announce more specific details regarding the PC version including special graphics hardware support (SLI/CrossFire?), enhancements and system specifications closer to the release of the game.

Published at 9:42 AM PST

The second trailer for Max Payne 3 has debuted today.

Published at 9:57 AM PST

Rockstar has passed along four awesome fan site exclusive screenshots of Max Payne 3.

Thanks Rockstar!

Published at 10:41 AM PST

The new official website for Max Payne 3 has been launched today. The new website features video, screens and renders of the 608 Bull Revolver, details on the Comando Sombra, and a collection of brand new screenshots.

Official Website: Max Payne 3

Published at 1:46 PM PST

Rockstar has released the second installment in the Max Payne 3 Design and Technology Video Series. This video, titled "Targeting and Weapons", shows off the precision targeting and the realistic weapon animations in Max Payne 3. Max's thrid outing is set to release on consoles this May 15th 2012  in North America and May 18th in Europe. The PC version of Max Payne 3 is stuck in a few weeks worth of bullet-time and will be releasing May 29th in North America and June 1st in Europe.


Published at 5:49 AM PST

Rockstar has announced further details of Max Payne 3's delay. Originally to be launched at the same time as it's console counterparts, the PC version has been delayed even further. While the PlayStation 3 and Xbox 360 versions will be releasing on May 15 in North America and May 18 in Europe, the PC version will be released on May 29th in North America and June 1st in Europe. As rabid fans of both PC and Max, we have to admit this news is really disappointing to us. Max has always been a PC game in our eyes and it's a shame our first experience with Max Payne 3 will be limited to consoles. We understand the need to delay the game to ensure a bug free experience, but giving priority to consoles and holding back the platform that has supported Max the most throughout the years is saddening. However, it's good that the PC version is still planned for a release closer to the release of the consoles and not months after the fact, as what has happened to most PC games throughout the years.

Published at 5:33 AM PST

Take-Two has announced this morning that Max Payne 3 has been delayed, again. Previously slated for release this March, Max is now gearing up for a May 15th 2012 release in North America and a May 18th release in Europe. No specific reasons why were given.

We do not take changes to our release schedule lightly, and this short delay will ensure that Max Payne 3 delivers the highest quality, groundbreaking entertainment experience that is expected from our Company. Max Payne 3 promises to be one of our most exciting releases to date, and we are confident that consumers will once again be amazed by Rockstar s ability to take interactive entertainment to another level. - Strauss Zelnick, Chairman and CEO of Take-Two

Max is no stranger to delays. Max Payne 3 was originally slated for a Winter 2009 release, which was then pushed back into 2010. After the game was removed from Take-Two's 2010 pipeline in June 2010, news regarding the game went cold. Late August of last year, Max popped back up giving us the first look at the game in almost 2 years and a release date of March 2012.

Published at 3:03 AM PST

GamesRadar talk to Jeronimo Barrera, VP of Product Development at Rockstar, about the many weapons that appear in Max Payne 3. A lot of detail went in to making the weapons for the game, and the attention to detail that they give each gun is extraordinary. 

We work hard on nailing the tiniest details across all our titles. For the weapons, that means we spent a lot of time getting the mechanics and feel of each gun just right. We looked at a lot of Brazilian-manufactured guns for inspiration, but in general we tried to create weapons that felt right for the new setting and circumstances that Max finds himself in. There’s also a certain element of balancing we have to account for, so we take some liberties in order to avoid a “one gun rules all” mentality. In addition to balancing weapons against each other, we also have to balance them against the enemy AI. Each encounter needs to be properly tuned. We don’t want to give Max the best available weapons right from the get-go! 

Source: GamesRadar

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