September 19th, 2008

MC:LA Real-life Comparison Shots, plus 10 reasons it rocks

Published at 9:41 AM PST

Rockstar released a pack of photos on Friday showing the comparison between Los Angeles in the Real-world and the Midnight Club: LA Game-world. Looking at them, it really is specular how realistic and detailed the developers have been with Midnight Club: LA, we can't honestly say we've played a game that compares to the real-world so well.

Below are the photos thanks to Rockstar, on the left is the Real-world photo with the In-game comparison to the right: Click the image for a slightly larger view (no High-quality photos, sorry).

The Hollywood Sign:

Real-world LA In-game LA

The Viper Room:

Real-world LA In-game LA

Whiskey a Go Go:

Real-world LA In-game LA

Santa Monica Pier:

Real-world LA In-game LA

Real-world LA In-game LA

Chateu Marmont:

Real-world LA In-game LA

The Shangri-La Hotel:

Real-world LA In-game LA

The Hollywood Wax Museum:

Real-world LA In-game LA

The Roxy Theater:

Real-world LA In-game LA

The Hollywood Hills:

Real-world LA In-game LA

Thanks to GamesRadar for the heads up! They also posted a feature article on '10 reasons Midnight Club: Los Angeles will rock your pants', which can be seen in breif below:

  1. The billboards of ads, vendors and landmarks help make the city more life-like. Driving around it is like driving around the real LA, you'll pick-up on things that do really exist, and for LA residents, it will feel exactly like home.
  2. Los Angeles is huge! In fact, the actual size of the fourth game's play-ground is the same as all three cities in Midnight Club 3 conjoined. Now thats big, and all in full detail.
  3. Starting a race is simple, just flash a fellow racer, similar to past games. Races will start straight away, and do not always require you to get to a starting point. However, if one does, you can skip to the starting point immediately.
  4. All money, points and cars earned in the Arcade Mode can be used in Single-Player, as well as the other way around. Both playing modes are integrated into each other.
  5. There are 40 licensed vehicles in the game in categories of Tuner, Muscle, Luxury and Exotic. Bikes make a return also.
  6. DUB is developing and will be contributing a yet-unknown number of tricked out whips, which could point to Downloadable Content in the future.
  7. Stop into Gas Stations to repair damaged vehicles and replenish nitrous.
  8. Gas Stations are just quick-fixes. The Performance Shop, which is available through just two garages, allows you to manipulate and turn your vehicle to any extend. Stretch, skew, alter and affic to your heart's content. You can customize down the the smallest things, even the color of your stearing wheel.
  9. Special Abilities, three from the past games are returning, those are:
      Zone: allows for slowing of time for impossible weaving,
      Agro: turns your car into a brutal melee weapon,
      Roar: sends a shockwave that shoves cars off the road,
    While a new Special Ability, called EMP, allows you to emit an electromagnetic pulse that temporarily shuts down the engine of all racers around you.
  10. Online isn't just an extra, it's a feature. You can race others, rate other players rides using the 'Rate My Ride' feature and even buy there design if you like. Many more features of the online section of the game are expected, but Rockstar is tight-lipped at the moment. Needless to say, the Social Club will become very useful.

GamesRadar: Comparison | 10 Reasons