This interesting news item slipped by us earlier this week, so we apologize for being a tad late on the news post.
GoFanboy stated earlier this week that there are apparent issues with the Xbox 360 version of L.A. Noire. The issues relate particularly to the DVD format and space available on the disk. Team Bondi has apparently become very frustrated with the format, and Take-Two has stationed Jeronimo Barrera at Team Bondi's offices to help clam the situation and provide additional support on the size limitations problem.
Those who have been following the news surrounding L.A. Noire from the beginning - and lets face it, there hasn't been much in the way of factual news - will remember that the game was originally a PlayStation 3 exclusive. The trip from PS3-only to multi-platform has been a long one though. It all started around the beginning of 2008 when an advertisement for a Lead Animator to manage the Animation/motion capture for the game appeared on GameSutra which requested both PS3 and 360 experience, at the time we speculated as to the possibility of the game becoming multi-platform.
Furthermore, in March of '08 it was rumored that Sony had dropped all funding towards the game due to some bad vibes between Former SCE Worldwide Studios President, Phil Harrison, and Team Bondi Head, Brendan McNamara. Then in September of 2008, Tom Crago, the President of the Game Developers' Association of Australia, stated that the game was coming to PS3 and 360 - however being that Mr. Crago was in no way connected to Team Bondi, this statement was merely rumor. In January of 2009, a year after our first speculation of the game becoming multi-platform, the advertisement for a Lead Animator re-appeared on GameSutra. Then finally, prior to March 2010's edition GameInformer, it is announced by a GI staff member that the game will be available for both the PS3 and 360.
While GoFanboy notes that the major concern is the possibility of the game returning to a PS3-exclusive, we're a little more worried about any release delay ramifications caused by the size limitations of the 360, seeing as how long the game has been floating along for now we would hate to see the game halted any longer.
This news isn't official, and it probably won't become official anytime soon, so as always we remind you to take it as mere rumor and hope for the best. At the end of the day, Rockstar are well known for performing the unimaginable when it comes to overcoming pitfalls - after all, nobody ever expected full-fledged Grand Theft Auto games on the PlayStation Portable, Nintendo DS or iPhone. Plus, if Jeronimo Barrera is in fact stationed at Team Bondi currently, we have faith in everything working out.
Source: GoFanboy
Gamesradar.com has posted an article with a list of 10 things you didn't know about L.A. Noire.
Out of the lot, I think this is the most fascinating.
2) LA is rockstar's biggest environment yet
The city has been rendered almost 100% accurately to its 1940s layout. Using hand-drawn maps from the time and early aerial photography, Team Bondi has recreated the city right down to 3D shop fronts, but simultaneously making this a bigger environment than anything yet seen. And in this pre-freeway era, you'll even drive down streets that don't exist any more, which sounds kinda spooky to us.
Source: Games Radar
GameInformer has posted five new screens of L.A. Noire on their website.
Source: GameInformer
Thanks to Zeeshan for the heads-up!
Gouda Jouji from metalgealsolid.org has post scans of his copy of this month's GameInformer which features screenshots and information about L.A. Noire. We've summed up the information below. Keep checking back as we will be updating this article with more information and screenshots from the magazine.
- You play as Cole Phelps who is voiced by Aaron Staton
- Set in the 1940's
- Largest and most detailed open-world ever
- Team Bondi is using a facial animation capture system by Depth Analysis
- 2,000 pages of script for the game (compare that to the average 200 pages for a movie)
- Over 140 interiors
- Almost a complete copy of Los Angeles in the 1940's
- Over 300 actors and actresses used in L.A. Noire
- You can inspect crime scene elements (ex: wallets, purses, bags, etc) and any information you find will be written in a notebook
- Over 90% of the cases in the game are from real life incidents
Source: metalgearsolid.org
GameInformer has just posted the cover of their March issue which features L.A. Noire. While the cover doesn't give much of any information, a GameInformer staff member in the comments revealed this bit of information.
Just to reiterate, it's NOT a Ps3 exclusive anymore. It's multiplatform.
So there you have it folks, L.A. Noire is no longer exclusive to the PlayStation 3 and is most definitely coming to the Xbox 360. But what about PC people? I've dug up a old post by Superannuation which has a excerpt from the Linked.in profile of a lighting artist at TeamBondi. The excerpt contains the platforms of L.A. Noire and among the listed is PC. So could we be seeing L.A. Noire on the PC as well? Hopefully we'll get an answer soon.
Source: GameInformer
Source: Superannuation
Rockstar has posted another entree in it's Asked & Answered series where they answer questions from the fans. Here are some snippets from the post.
“Now where the hell is Red Dead Redemption's info? The Movember winner, Gamestop pre-order outfits, 2nd gameplay series. Where the hell are they?” – batik89
Ha - love the enthusiasm! All of the above will be revealed in the next week or two, we promise. Look for the 2nd clip in the gameplay series (which will be an in-depth look at shooting - all the gunplay, weapons, dead-eye, natural motion physics and so on that make up this key aspect of the game) as well as a big hands-on preview round to hit towards the end of next week. Meantime, there’ll be continuing Red Dead goodness posted right here in the coming days. Keep your eyes peeled..
“Your latest word on L.A. Noire is that it is coming along "splendidly" and that we can expect more details very soon, but that was in September. I've been anticipating this game for ages now and I was wondering if you can provide any new information or when in fact you'll publicly provide more information. By the way, is it still on the PS3?” – received via Mouthoff
There will be something great to see soon - a proper in-depth look at the game and why it is so ground breaking and innovative, both in terms of the game's design and the amazing new technology to support it. Expect to see a long-awaited reveal via a big cover story next month.
“Can you DM me cheats for GTA Chinatown for the iPhone?” – received via Twitter
We know a lot of you out there are rooting around the web in vain looking for those Chinatown Wars iPhone cheats. So, by popular demand, we'll post a first batch of them right here, tomorrow.
Also asked was when Chinatown Wars is going to make it's way to other territories. Rockstar is sorting out some legal issues and they hope to have Chinatown Wars available worldwide soon.
Read the rest at Rockstar's newswire.
Tui Studios, an art studio in Sydney, was contracted by Team Bondi to produce some storyboard art for L.A. Noire. Recently, Tui published some of the work they did via their website.
Source: Tui Studios
Thanks to superannuation for the heads up!
TeamBondi has posted a jop opening on Gamasutra's JobSeeker website. The opening is for an Lead Animator. The interesting thing is though, the Xbox 360 is listed under platforms.
Couple this with the fact that almost any reference to the PS3 on TeamBoni's site has been changed to "Next-Gen Platforms", it seems extremely likely that L.A. Noire will be coming to the Xbox 360. Oh and TeamBondi has just posted nine new job openings with-in the company on it's jobs page. Hopefully, we'll see something about the title this year or early next year. We would be happy even with just a teaser trailer!
Source: JobSeeker
Its been a while since we have heard any news on L.A.Noire, the action game from Team Bondi. But now IGN have been told that L.A.Nore could be:
"...the biggest budget videogame in development anywhere in the world. It would certainly... in terms of console titles, be in the top ten... LA Noire is a massive massive project."
With such a huge amount of money going into the project it then became obvious what the next question would be, is it coming to the Xbox 360? Tom Crago, the CEO of Tantalus and the president of the Game Developers' Association of Australia had to say that the game is coming to the PS3 and 360. Since this man is not connected to Rockstar or Team Bondi, we have to place this in the rumor pile for now. He also mentioned that the game has got "another year or so to go".
An interesting comment has been made on PlayStation Lifestyle on the article we talked about only yesterday. According to "Aus artist" the company recently lost all of it's lead programmers and are also having financial problems. To make matters worse, they haven't been able to fill the programmer spots. Certainly something you don't want to go though with a game nearing the final production phase. To confirm this comment, I headed over to the jobs page for Team Bondi and to my surprise there were seven positions for programmers. Certainly seems to confirm the Aus artist's comment.
Perhaps the comment is a lie and the openings on the the jobs page are just a coincidence, but something does smell fishy. What will happen to L.A. Noire if this is indeed true? Well, perhaps a Rockstar studio could take over and finish the game, just like what happened to Manhunt 2 or perhaps Rockstar could buy the studio. Rockstar Sydney anyone? I'm sure with Rockstar backing the studio it could get more people on board.
Again, all of this is just speculation until confirmed officially.
Sources: PlayStation Lifestyle and Team Bondi
