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Published at 12:44 AM PST

Another big sale is header to Xbox LIVE this week, and Rockstar has the most on offer when it comes to quantity, quality and savings. From March 26th to April 1st you can save on games and associated DLC from a collection of titles, including Max Payne 3, L.A. Noire and Midnight Club: Los Angeles.

Max Payne 3

Content Original Price Sale Price Savings
Rockstar Pass 2400 1200 50%
Local Justice Pack 640 320 50%
Hostage Negotiation Pack 800 400 50%
Painful Memories 800 400 50%
Deathmatch Made in Heaven 800 400 50%

 

L.A. Noire

Content Original Price Sale Price Savings
Game on Demand $29.99 $14.99 50%
Rockstar Pass 960 480 50%
Reefer Madness 320 160 50%
Nicholson Electroplating 320 160 50%
A Slip of the Tongue 320 160 50%
 
The Naked City 320 160 50%
Badge Pursuit Challenge 160 80 50%

 

 

Midnight Club: Los Angeles

Content Original Price Sale Price Savings
Game on Demand $14.99 $9.99 33%
South Central Ultimate Content Pack 1000 480 52%
South Central Vehicle Pack 1 240 120 50%
South Central Vehicle Pack 2 240 120 50%
South Central Premium Upgrade 800 400 50%
 

 

Thanks to Major Nelson for the heads up!

Published at 5:00 AM PST

Depth Analysis is located in Sydney, Australia and are responsible for the MotionScan technology behind Rockstar's 2011 hit L.A. Noire. They released this blooper reel earlier this week of cast recordings, all set within the in-game cinematics. This could possibly be the strangest, most uncanny - yet spectacular - videos you've ever seen. Not to mention, the first gag reel for a video game, ever.

Source: Depth Analysis

Published at 6:19 AM PST

Just under a month ago, I published an article on a podcast which I felt very passionate about: InRockstarSpect. The podcast looked at the films which inspired, and no doubt continue to inspire, Rockstar Games throughout their development of critically acclaimed games, and fond gaming moments and memories we all share. The podcast wrapped up this past week, be sure to check out any you missed:

    

Thanks to all the brilliant people behind the podcast for the compressive in-sites, interesting opinions and, of course, taking the time to focus on Rockstar and their games.

I remember my first time playing a Rockstar game. It was Grand Theft Auto III, of course; the game which introduced most of us to the company and their unique, but seriously addictive, story telling mixed with mayhem. I've never been a hardcore gamer, in fact I only like a particular collection of games - all of which just happen to be developed by the very company RockstarWatch has been dedicated to for the past six years.

There is a reason Rockstars' games are the only ones I have an interest in: their games have soul. They aren't just about the graphics, the gameplay, the characters, or the story - their about the whole package. Rockstar tells a story, and they tell it well, and they mix it with unique, memorable, characters along with gameplay that doesn't get old. Plus, the graphics... how many games have the level of detail or the quality of Grand Theft Auto IV? People upgraded their televisions just to play the game, and most modern PC's still can't handle it with the graphics settings maxed out.

Rockstar doesn't just manufacture a game, they don't just crank out another generic mix of pixels; they are selling experiences... and I've been buying up since 2001.

Side-note: Recently brought to my attention via Twitter, End-Gamers published an article on Why Rockstar Games’ Games Rule. Check it out, along with this podcast, and let me know what you love most about Rockstar @RockstarWatch.

Published at 3:29 AM PST

Earlier this week, Peter from InRetroSpect Podcast contacted me to let me know about a series of 5 special podcast episodes his team is currently producing investigating the films that have inspired Rockstar Games in their development of the games we know and love. From the one game directly based on a movie, The Warriors, to classic Western movies which inspired the look and feel of Red Dead Redemption, the noir-style movies L.A. Noire payed homage too, and the movies-upon-movies which have been parodied or reinvisioned when recreate famous locations and time periods in the Grand Theft Auto series, films have always played a huge part in Rockstar's development cycle.

Films inspire creativity, and above all else, reflect the lifestyle, culture and feeling of different locations at a particular point in time. If you need proof of how close films are to Rockstar's heart and soul, you need look no further than the 'Rockstar Recommends' articles posted periodically on their Newswire in the run-up to a new game release. They've done so for Red Dead Redemption, L.A. Noire and Max Payne 3, and they'll continue to do so for future games. Why? Because Rockstar are all about cinematic experiences, realism and connection. You can't become a true outlaw without capturing the old West in its harsh realisim, and noir-style recreate L.A. in the 1940's is vastly different to the modern day - not just physically - and when dealing with countries culturally removed from what is normal to most, you cannot create that atmosphere without understanding. Films inspire Rockstar, they always have.

The InRockstarSpect Podcast is the first of it's type; a look into how films are shaping the games we are playing. It's unofficial, it's critical, and it's damn intriging. The first 2 episodes are already available, covering The Warriors and L.A. Noire respectively, with the 3rd, Red Dead Redemption, coming next week. Being that The Warriors is one of my all-time favourite games, I started listening to the first episode with a strong sense of bias. That being said, I found the podcast very interesting; it's an opinion, but one that has been well thought out and researched. Props to Peter for such a fantastic insite in the game, the movie, and how the two inter-relate. I finished listening to the episode with one thing on my mind: The Warriors badly needs a HD re-release like GTA 3 and Max Payne have had in the past year. Wishful thinking? Perhaps. For now, I'll have to continue thrashing my dieing PlayStation 2...

I highly recommend you tune in: InRockstarSpect

Published at 4:57 PM PST

A title update for L.A. Noire PC, version "1.2", was released yesterday. The update brings an unexpected surprise, the addition of DirectX 11 support. This means that gamers on Windows Vista and Windows 7 with compatible DX11 cards will experience better performance and slightly better graphics.  In addition to DX11 support, the game has also received a couple of bug fixes and performance tweaks. Users on Steam will automatically receive the update and those with the retail version will be prompted  by Social Club to update when they launch the game.

Published at 7:54 AM PST

L.A. Noire for PC is now out in North America. If you still have yet to purchase your copy, you can do so on Steam, OnLive, Amazon (Boxed and Digital) and at brick and mortar stores. For those of you who live across the pond in Europe, you'll be solving crimes from the comfort of your PC on the 11th.

Published at 2:52 PM PST

It's finally here, the PC version of L.A. Noire will be hitting stores and your hard drive tomorrow if you live in North America. For those across the pond in Europe, you'll be getting your PC copy on the 11th. If you still haven't ordered your copy, you can do so now on Steam (still offering 10% off and 75% off any Rockstar game!), OnLive, Amazon (Boxed and Digital) and many other brick and mortar stores. While the required specifications for L.A. Noire are relatively low, you may want to take a quick look at the required specifications to make extra sure that you're PC is up to scratch.

OS: Windows 7 / Windows Vista Service Pack 1 / Windows XP Service Pack 3
Intel CPUs: Core 2.2 GHz to Quad Core 3.2GHz
AMD CPUs: Dual Core 2.4Ghz to Quad Core 3.2Ghz
RAM: 2GB
Hard Disk Space: 16GB
Video Card: NVIDIA GeForce 8600 GT 512MB to NVIDIA GeForce GTX 580 1536MB or Radeon HD3000 512MB to Radeon HD 6850 1024MB

Published at 8:34 PM PST

Four new screenshots have been released of L.A. Noire's PC version which is releasing next week on the 8th. The screenshots are in 1920x1080 resolution.

If you have yet to pre-order L.A. Noire PC, you can do so now on Steam and receive 75% off any Rockstar game on Steam.

Published at 12:03 PM PST

A set of screenshots for L.A. Noire's PC version have been released.

               

Published at 5:37 PM PST

We now have the first official confirmation that L.A. Noire will use Steamworks for achievements. However it seems Steamworks will be limited to copies purchased via Steam as opposed to retail copies having the ability to activate via Steam. If true, it's unknown what platform the previously mentioned "multi-use" keys to gain access to the DLC will be for.

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